*This post will get updated from time to time. So be sure to read it again someday. :)
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Engines
Defold
LANGUAGE: Lua
PRICE/LICENSE: FOSS
Lua powered fully featured game engine that uses messages instead of signals/methods.
Developed by King Studio (Candy Crush) as in-house engine and got open-sourced.
Bitty Engine
LANGUAGE: Lua
PRICE/LICENSE: FOSS (Precompiled is paid)
ImGUI powered game engine that feels like PICO-8 on steroids.
BASIC8
LANGUAGE: Custom BASIC
PRICE/LICENSE: Paid (15€)
Basicaly the same thing as Bitty Engine but you use BASIC instead of Lua.
Enigma GameMaker
LANGUAGE: Visual
PRICE/LICENSE: FOSS
Open-source re-implementation of Legacy GameMaker. Uses the same visual programming language as GameMaker.
If you used GameMaker before I highly recommend tring this out.
UXN
LANGUAGE: ASEMBLY (CUSTOM)
PRICE/LICENSE: FOSS
More like a Virtual Machine than a game engine. Uses custom ASEMBLY Language and compiles to binary roms.
I tried it for little bit and it's very hard.
*Feel free to comment your suggestions/recommendations bellow.
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